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Xenonauts 2 kickstarter
Xenonauts 2 kickstarter












  1. #Xenonauts 2 kickstarter update
  2. #Xenonauts 2 kickstarter full

  • Terror Attack: very similar to X1, still takes place in either a NATO or Soviet town.
  • These take place in either a NATO or Soviet military base.
  • DEFCON / VIP Elimination: a new mission type against human opponents where you have to capture / kill a VIP in order to lower global tensions, but you suffer relations penalties in the region based on how many people you kill (stunning them is fine).
  • Abduction Missions: these take place in isolated inhabited areas with densely packed buildings such as farms / polar outposts / dockyards etc, and allow you to capture Alenium.
  • UFO Crash Site: these take place in wilderness areas with only a few buildings, and are good for getting research artifacts and Alloys.
  • Some of these maps look quite polished whilst other ones still look pretty primitive, but having a "proper" map to play for each mission makes properly testing the game much more efficient even if the maps repeat quickly and some of them don't look great. We've also started blocking out one or two example maps in each biome to give us a better idea of what art assets we'll need by the end of the project, so I've been doing a lot of map design recently. We've also made enough progress with the level editor and game tiles that we've nailed down the all the different combat map biomes we're going to support and which mission types each will be used for. It's not a good game yet, but it's definitely a game, and I consider that a pretty big milestone. Obviously the functionality and visuals are still very rough in certain areas and we've got a lot more work to do before we can call it a finished product, but about a month ago I finally had the lightbulb moment where I realized that I was actually playing the game and making decisions and having fun. I think we've now pretty much reached the point where Xenonauts-2 is playable as a game (at least in the early stages of the invasion). Less visible but no less important has been our work on the strategy layer. If you're reading this and haven't yet played the new map, it'd be great if you could give it a try and then give us some feedback on the experience because we're hoping a lot of people will play the build during the Kickstarter and we want to make as good an impression as possible! Our plan is to use that map in our Kickstarter public build demo and we've been iterating and refining it with the subsequent releases - it's now on its third incarnation and we've got another couple of builds before the Kickstarter date for us to make more progress. The most visible thing we've produced in the past two months has been the new map in the public builds, which I consider a significant step up in visual quality from what we had before.

    #Xenonauts 2 kickstarter full

    Our plans for the Kickstarter are summarized in brief at the bottom of this article but there'll be a proper announcement and full details of what we're planning in the near future.

    #Xenonauts 2 kickstarter update

    Launch a mission at night-time and you will be fighting with reduced sight range in the darkness.This update will cover what we've been working on in the last two months, and our plans for our Kickstarter - which is provisionally expected to happen on 4th May. shoot down a Scout UFO over the Arctic and you will get a mission to capture a crashed Scout UFO in the polar tileset. Emergent Simulation: Missions are not pre-scripted but are based on your actions e.g.Persistent Soldiers: Your soldiers gain rank and improve their abilities from mission to mission – assuming you can keep them alive!.Research Tree: Harness the alien technology and turn it against them! Explore an extensive research tree that unlocks upgrades and equipment for your soldiers and interceptors, whilst also slowly revealing the intentions and origins of the invaders.Your funds are limited – are you going to spend them on new combat equipment, more scientists for the research effort, or expanding your interceptor squadrons? Strategic Management: Manage the defence of the planet on the strategy layer, balancing the needs of your funding nations with your own.Missions include everything from capturing crashed UFOs and alien bases to defending cities (or even Xenonaut facilities) against alien attack! Ground Combat: Experience tense turn-based combat across varied and fully destructible battlefields against a multitude of different alien species.














    Xenonauts 2 kickstarter